30.12.2010, 11:01
(
Последний раз редактировалось park4bmx; 30.12.2010 в 14:00.
)
Quote:
pawn Код:
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But i need for the player that killes someone
So it would be
Killstreak[killerid]++;
and then the problem is that
If the player killes someone twice
this function doesnt work
if(Killstreak[killerid] > 2){ or if(Killstreak[killerid] == 2){
it only works for
if(Killstreak[killerid] > 1){ and it just stays like that even if you kill someone again!!!