29.12.2010, 14:25
Replace the SetPlayerHoldingObject with 0.3c's: SetPlayerAttachedObject.It gots 1 different thing, so you better check the wiki to see it.You will need to add the index, after playerid ( ex.: SetPlayerAttachedObject(playerid,0,18112); ).The index is the number of the attached object, so it could be easly finded when you remove it. ( you can attach only 5 objects per player max ). To remove it, use RemovePlayerAttachedObject(playerid,index);