29.12.2010, 09:06
Ehm, you've got mapicons on the same coords as the pickups?
0.3c has the following new function in setplayermapicon, which will add a checkpoint to the location of the mapicon:
This might be the problem.
Can be solved by using
for all the mapicons.
0.3c has the following new function in setplayermapicon, which will add a checkpoint to the location of the mapicon:
Code:
#define MAPICON_LOCAL 0 // displays in the player's local area #define MAPICON_GLOBAL 1 // displays always #define MAPICON_LOCAL_CHECKPOINT 2 // displays in the player's local area and has a checkpoint marker #define MAPICON_GLOBAL_CHECKPOINT 3 // displays always and has a checkpoint marker native SetPlayerMapIcon(playerid, iconid, Float:x, Float:y, Float:z, markertype, color, style = MAPICON_LOCAL);
Can be solved by using
Code:
SetPlayerMapIcon(playerid, iconid, Float:x, Float:y, Float:z, markertype, color, style = 1);