28.12.2010, 21:14

Tested not crash.
pawn Code:
enum
Finfo
{
fName[45],
fMoney,
fRepeats,
};
new
FireInfoS[][Finfo] =
{
{ "Lvpd", 15000,6},
{ "Ammunation", 15000,5},
{ "Pirates In Men's Pants", 15000,6}
};
new
Float:FireSpawns[][][3] =
{
{//Lvpd
{2297.2849,2430.6099,10.8203},
{2293.6882,2430.5081,10.8203},
{2272.9319,2428.5117,10.8203},
{2276.1521,2429.4663,10.8203},
{2278.4812,2427.9199,10.8203},
{2273.8140,2427.1079,10.8203}
},
{// Ammunation
{2297.2849,2430.6099,10.8203},
{2293.6882,2430.5081,10.8203},
{2272.9319,2428.5117,10.8203},
{2276.1521,2429.4663,10.8203},
{2278.4812,2427.9199,10.8203},
{2273.8140,2427.1079,10.8203}
},
{//Pirates In Men's Pants
{2297.2849,2430.6099,10.8203},
{2293.6882,2430.5081,10.8203},
{2272.9319,2428.5117,10.8203},
{2276.1521,2429.4663,10.8203},
{2278.4812,2427.9199,10.8203},
{2273.8140,2427.1079,10.8203}
}
};
//Global
new
iFire;
public
OnFilterScriptInit()
{
iFire = random(sizeof(FireInfoS));
printf(" %d %s %d %d %f %f %f", iFire, FireInfoS[iFire][fName], FireInfoS[iFire][fMoney], FireInfoS[iFire][fRepeats], FireSpawns[iFire][0][0], FireSpawns[iFire][0][1], FireSpawns[iFire][0][2]);
return 1;
}