28.12.2010, 09:51
There's a limit of something like 800 PVars per player.
PVars disappear after a player has disconnected but are re-created (but with the values you set) once another player connects.
Using PVars is less efficient than using normal arrays/enums, but they are a lot more convenient.
PVars disappear after a player has disconnected but are re-created (but with the values you set) once another player connects.
Using PVars is less efficient than using normal arrays/enums, but they are a lot more convenient.