Checkpoint bug.
#2

since you are basically creating 500 checkpoints, the CP[0] will be assigned to the first player (0 i guess ^^). so thats the first checkpoint triggered when you enter "all checkpoints" at the same position, maybe only the CP[0] gets streamed as the only (first) one. idk the sorting order of the streamer...
reason: you created them for all players each time in connect() , using -1. try using playerid there instead?
Код:
//onplayerconnect
ammuentrance[playerid] = CreateDynamicCP(-2024.0315, 395.4877, 35.1719, 1.0, -1,-1, playerid, 20.0);
ammuexit[playerid] = CreateDynamicCP(284.7085, -41.5060, 1001.5156, 1.0, -1,-1, playerid, 20.0);
gunshop[playerid] = CreateDynamicCP(295.5286, -38.5149, 1001.5156, 1.0, -1,-1, playerid, 20.0);
just recognized that, idk if it works...
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Messages In This Thread
Checkpoint bug. - by Haydz - 27.12.2010, 23:07
Re: Checkpoint bug. - by Babul - 27.12.2010, 23:15
Re: Checkpoint bug. - by WillyP - 27.12.2010, 23:17
Re: Checkpoint bug. - by Haydz - 27.12.2010, 23:24
Re: Checkpoint bug. - by [03]Garsino - 27.12.2010, 23:40
Re: Checkpoint bug. - by Haydz - 28.12.2010, 00:00
Re: Checkpoint bug. - by [03]Garsino - 28.12.2010, 00:22
Re: Checkpoint bug. - by Haydz - 28.12.2010, 02:00
Re: Checkpoint bug. - by [03]Garsino - 28.12.2010, 20:39
Re: Checkpoint bug. - by The_Gangstas - 28.12.2010, 20:56

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