27.12.2010, 14:55
pawn Code:
else if(IsPlayerInRangeOfPoint(playerid,3.0,1481.0696,-1771.6183,18.7958)) //City Hall
{
SetPlayerVirtualWorld(playerid, 2);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 384.5713,173.6477,1008.3828);
SetPlayerFacingAngle(playerid, 90.0000);
GameTextForPlayer(playerid, "~w~Welcome to City Hall", 5000, 1);
PlayerInfo[playerid][pInt] = 3;
SetCameraBehindPlayer(playerid);
}
pawn Code:
else if(IsPlayerInRangeOfPoint(playerid,3.0,384.3424,173.8664,1008.3828)) //Cityhall
{
if(GetPlayerVirtualWorld(playerid) == 2)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, 1481.0366,-1769.9780,18.7958);
PlayerInfo[playerid][pInt] = 0;
SetPlayerFacingAngle(playerid, 0.0000);
SetCameraBehindPlayer(playerid);
}
when you are out of interior use virtual world 0