Pickup point, exit/enter point - Virtual worlds
#4

I got problems with the exit now...

This is how my /enter looks alike and that works..
The other The Fbi building works correctly, tho city hall doesnt.

Anyone knows/can explain why?

Enter
Code:
			else if(IsPlayerInRangeOfPoint(playerid,3.0,1481.0696,-1771.6183,18.7958)) //City Hall
			{
			    SetPlayerVirtualWorld(playerid, 0);
			    SetPlayerInterior(playerid, 3);
                SetPlayerPos(playerid, 384.5713,173.6477,1008.3828);
			    SetPlayerFacingAngle(playerid, 90.0000);
                GameTextForPlayer(playerid, "~w~Welcome to City Hall", 5000, 1);
                PlayerInfo[playerid][pInt] = 3;
				SetCameraBehindPlayer(playerid);
			}
Exit
Code:
			else if(IsPlayerInRangeOfPoint(playerid,3.0,384.3424,173.8664,1008.3828)) //Cityhall
			{
			if(GetPlayerVirtualWorld(playerid) == 0)
			{
  				SetPlayerInterior(playerid, 0);
	    		SetPlayerPos(playerid, 1481.0366,-1769.9780,18.7958);
		    	PlayerInfo[playerid][pInt] = 0;
      			SetPlayerFacingAngle(playerid, 0.0000);
        		SetCameraBehindPlayer(playerid);
			}
		}
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Messages In This Thread
Pickup point, exit/enter point - Virtual worlds - by Chivava - 27.12.2010, 11:11
Re: Pickup point, exit/enter point - Virtual worlds - by akis_tze - 27.12.2010, 11:16
Re: Pickup point, exit/enter point - Virtual worlds - by akis_tze - 27.12.2010, 11:17
Re: Pickup point, exit/enter point - Virtual worlds - by Chivava - 27.12.2010, 11:48
Re: Pickup point, exit/enter point - Virtual worlds - by akis_tze - 27.12.2010, 14:55

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