new pname erors ;/
#10

I did it

pawn Код:
forward timer_reset(airfield);
public timer_reset(airfield)
{
    switch(airfield) {
        case 0: lsa = 0;
        case 1: lva = 0;
        case 2: sfa = 0;
        case 3: a69 = 0;
    }
}

forward timer_transmitted(land,playerid);
public timer_transmitted(land,playerid)
{
    new pName[MAX_PLAYER_NAME];
    new string[128];
    if (land == 1) {
        switch(GetVehicleModel(GetPlayerVehicleID(playerid))) {
            case 520 , 577 , 511 , 592 , 512 , 513 , 519 , 593 , 553 , 476:
            {
//lsa
                if (IsPlayerInRangeOfPoint(playerid,700,2061.8948,-2379.8354,16.1250) == 1) {
                    if (lsa == 0) {
                        lsa = 1;
                        SetTimerEx("timer_reset",20000,false,"i",0);
                        format(string,sizeof(string),"~w~Los Santos Airport: ~g~You are allowed to land.");
                        GameTextForPlayer(playerid,string,6500,6);
                        GetPlayerName(playerid,pName,64);
                        format(string,sizeof(string),"Radio: %s is landing at Lsa",pName);
                        SendClientMessageToAll(COLOR_RADIO,string);
                    }
                    else {
                        format(string,sizeof(string),"~w~Los Santos Airport: ~r~Negative, runway in-use");
                        GameTextForPlayer(playerid,string,6500,6);
                    }
//lva
                } else if (IsPlayerInRangeOfPoint(playerid,700,1306.2268,1262.2083,14.2656 ) == 1)
                {
                    if (lva == 0) {
                        lva = 1;
                        SetTimerEx("timer_reset",20000,false,"i",1);
                        format(string,sizeof(string),"~w~Las Venturas Airport: ~g~You are allowed to land.");
                        GameTextForPlayer(playerid,string,6500,6);
                        GetPlayerName(playerid,pName,64);
                        format(string,sizeof(string),"Radio: %s is landing at LVA",pName);
                        SendClientMessageToAll(COLOR_RADIO,string);
                    }
                    else {
                        format(string,sizeof(string),"~w~Las Venturas Airport: ~r~Negative, runway in-use");
                        GameTextForPlayer(playerid,string,6500,6);
                    }
//sfa
                } else if (IsPlayerInRangeOfPoint(playerid,700,-1294.7537,62.1835,14.1484) == 1)
                {
                    if (sfa == 0) {
                        sfa = 1;
                        SetTimerEx("timer_reset",20000,false,"i",2);
                        format(string,sizeof(string),"~w~San Fierro Airport: ~g~You are allowed to land.");
                        GameTextForPlayer(playerid,string,6500,6);
                        GetPlayerName(playerid,pName,64);
                        format(string,sizeof(string),"Radio: %s is landing at SFA",pName);
                        SendClientMessageToAll(COLOR_RADIO,string);
                    }
                    else {
                        format(string,sizeof(string),"~w~San Fierro Airport: ~r~Negative, runway in-use");
                        GameTextForPlayer(playerid,string,6500,6);
                    }
//a69
                } else if (IsPlayerInRangeOfPoint(playerid,500,312.1916,2011.1819,17.6406) == 1)
                {
                    if (a69 == 0) {
                        a69 = 1;
                        SetTimerEx("timer_reset",20000,false,"i",4);
                        format(string,sizeof(string),"~w~Area 69: ~g~You are allowed to land.");
                        GameTextForPlayer(playerid,string,6500,6);
                        GetPlayerName(playerid,pName,64);
                        format(string,sizeof(string),"Radio: %s is landing at A69",pName);
                        SendClientMessageToAll(COLOR_RADIO,string);
                    }
                    else {
                        format(string,sizeof(string),"~w~Area 69: ~r~Negative, runway in-use");
                        GameTextForPlayer(playerid,string,6500,6);
                    }
                }
                else {
                    format(string,sizeof(string),"~r~Could not transmit to any nearby airport!");
                    GameTextForPlayer(playerid, string,6500,6);
                }
            }
        }
    }
    else {
        switch(GetVehicleModel(GetPlayerVehicleID(playerid))) {
            case 520 , 577 , 511 , 592 , 512 , 513 , 519 , 593 , 553 , 476:
            {
//lsa
                if (IsPlayerInRangeOfPoint(playerid,700,2061.8948,-2379.8354,16.1250) == 1) {
                    if (lsa == 0) {
                        lsa = 1;
                        SetTimerEx("timer_reset",20000,false,"i",0);
                        format(string,sizeof(string),"~w~Los Santos Airport: ~g~You are allowed to takeoff.");
                        GameTextForPlayer(playerid,string,6500,6);
                        GetPlayerName(playerid,pName,64);
                        format(string,sizeof(string),"Radio: %s is taking off from LSA",pName);
                        SendClientMessageToAll(COLOR_RADIO,string);
                    }
                    else {
                        format(string,sizeof(string),"~w~Los Santos Airport: ~r~Negative, runway in-use");
                        GameTextForPlayer(playerid,string,6500,6);
                    }
//lva
                } else if (IsPlayerInRangeOfPoint(playerid,700,1306.2268,1262.2083,14.2656 ) == 1)
                {
                    if (lva == 0) {
                        lva = 1;
                        SetTimerEx("timer_reset",20000,false,"i",1);
                        format(string,sizeof(string),"~w~Las Venturas Airport: ~g~You are allowed to takeoff.");
                        GameTextForPlayer(playerid,string,6500,6);
                        GetPlayerName(playerid,pName,64);
                        format(string,sizeof(string),"Radio: %s is taking off from LVA",pName);
                        SendClientMessageToAll(COLOR_RADIO,string);
                    }
                    else {
                        format(string,sizeof(string),"~w~Las Venturas Airport: ~r~Negative, runway in-use");
                        GameTextForPlayer(playerid,string,6500,6);
                    }
//sfa
                } else if (IsPlayerInRangeOfPoint(playerid,700,-1294.7537,62.1835,14.1484) == 1)
                {
                    if (sfa == 0) {
                        sfa = 1;
                        SetTimerEx("timer_reset",20000,false,"i",2);
                        format(string,sizeof(string),"~w~San Fierro Airport: ~g~You are allowed to takeoff.");
                        GameTextForPlayer(playerid,string,6500,6);
                        GetPlayerName(playerid,pName,64);
                        format(string,sizeof(string),"Radio: %s is taking off from SFA",pName);
                        SendClientMessageToAll(COLOR_RADIO,string);
                    }
                    else {
                        format(string,sizeof(string),"~w~San Fierro Airport: ~r~Negative, runway in-use");
                        GameTextForPlayer(playerid,string,6500,6);
                    }
//a69
                } else if (IsPlayerInRangeOfPoint(playerid,500,312.1916,2011.1819,17.6406) == 1)
                {
                    if (a69 == 0) {
                        a69 = 1;
                        SetTimerEx("timer_reset",20000,false,"i",4);
                        format(string,sizeof(string),"~w~Area 69: ~g~You are allowed to takeoff.");
                        GameTextForPlayer(playerid,string,6500,6);
                        GetPlayerName(playerid,pName,64);
                        format(string,sizeof(string),"Radio: %s is taking off from A69",pName);
                        SendClientMessageToAll(COLOR_RADIO,string);
                    }
                    else {
                        format(string,sizeof(string),"~w~Area 69: ~r~Negative, runway in-use");
                        GameTextForPlayer(playerid,string,6500,6);
                    }
                }
            }
        }
    }
}

I hope that i have helped
Reply


Messages In This Thread
new pname erors ;/ - by propilot - 23.12.2010, 06:47
Re: new pname erors ;/ - by Steven82 - 23.12.2010, 06:52
Re: new pname erors ;/ - by sooky - 23.12.2010, 06:55
Re: new pname erors ;/ - by propilot - 23.12.2010, 07:01
Re: new pname erors ;/ - by Lorenc_ - 23.12.2010, 07:11
Re: new pname erors ;/ - by propilot - 23.12.2010, 07:23
Re: new pname erors ;/ - by sooky - 23.12.2010, 08:02
Re: new pname erors ;/ - by propilot - 23.12.2010, 11:51
Re: new pname erors ;/ - by propilot - 23.12.2010, 13:07
Re: new pname erors ;/ - by rjjj - 23.12.2010, 13:13

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