23.12.2010, 10:24
Quote:
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SetPlayerAttachedObject(playerid, Snow[playerid], 18864, 2);
Isn't Snow[playerid] supposed to be the an index number between 0 and 4? I don't get why you would need to create a object for every player when from my experience you would just do something like this SetPlayerAttachedObject(playerid, 0, 18864, 2); without the need for that loop |


