[HELP] OnPlayerDeath - PlayerName|PlayerID|KilledBy?
#9

pawn Код:
public OnPlayerDeath( playerid, killerid, reason )
{
   new
       gun    [ 32 ],
       name   [ MAX_PLAYER_NAME ],
       killer [ MAX_PLAYER_NAME ],
       string [ 65 + ( MAX_PLAYER_NAME * 2 ) ]
   ;

   GetPlayerName            ( playerid, name, MAX_PLAYER_NAME );
   GetPlayerName            ( killerid, killer, MAX_PLAYER_NAME );
   GetWeaponName            ( reason, gun, 32 );
   format                   ( string, sizeof ( string ), "%s ( %d ) has killed %s ( %d ) with a %s ( %d ) Distance : ( %f )", killer, killerid, name, playerid, gun, reason, GetDistanceBetweenPlayers ( playerid, killerid ) );
   SendClientMessageToAll   ( 0x00FF00FF, string );
   return 1;
}

forward Float:GetDistanceBetweenPlayers(p1,p2);
public Float:GetDistanceBetweenPlayers(p1,p2)
{
    new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
    if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
    {
        return -1.00;
    }
    GetPlayerPos(p1,x1,y1,z1);
    GetPlayerPos(p2,x2,y2,z2);
    return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}
NOT TESTED
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