22.12.2010, 20:17
pawn Код:
public OnPlayerDeath( playerid, killerid, reason )
{
new
gun [ 32 ],
name [ MAX_PLAYER_NAME ],
killer [ MAX_PLAYER_NAME ],
string [ 65 + ( MAX_PLAYER_NAME * 2 ) ]
;
GetPlayerName ( playerid, name, MAX_PLAYER_NAME );
GetPlayerName ( killerid, killer, MAX_PLAYER_NAME );
GetWeaponName ( reason, gun, 32 );
format ( string, sizeof ( string ), "%s ( %d ) has killed %s ( %d ) with a %s ( %d ) Distance : ( %f )", killer, killerid, name, playerid, gun, reason, GetDistanceBetweenPlayers ( playerid, killerid ) );
SendClientMessageToAll ( 0x00FF00FF, string );
return 1;
}
forward Float:GetDistanceBetweenPlayers(p1,p2);
public Float:GetDistanceBetweenPlayers(p1,p2)
{
new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
{
return -1.00;
}
GetPlayerPos(p1,x1,y1,z1);
GetPlayerPos(p2,x2,y2,z2);
return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}