[HELP] OnPlayerDeath - PlayerName|PlayerID|KilledBy?
#8

How could you make this all together?

pawn Код:
public Float:GetDistanceBetweenPlayers(playerid1,playerid2)
{
    new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
    if(!IsPlayerConnected(playerid1) || !IsPlayerConnected(playerid2))
    {
        return -1.00;
    }
    GetPlayerPos(playerid1,x1,y1,z1);
    GetPlayerPos(playerid2,x2,y2,z2);
    return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}
pawn Код:
public OnPlayerDeath( playerid, killerid, reason )
{
   new gun[ 32 ], name[ MAX_PLAYER_NAME ], killer[ MAX_PLAYER_NAME ], string[ 80 ];
   GetPlayerName( playerid, name, MAX_PLAYER_NAME );
   GetPlayerName( killerid, killer, MAX_PLAYER_NAME );
   GetWeaponName( reason, gun, 32 );
   format( string, 80, "%s killed %s with a %s", killer, name, gun );
   SendClientMessageToAll( 0x00FF00FF, string );
   return 1;
}
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