22.12.2010, 16:34
For the distance you can use this function (I took it from LA:RP script)
That is, as Nero_3D said, the Pythagorean theorem.
pawn Код:
public Float:GetDistanceBetweenPlayers(playerid1,playerid2)
{
new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
if(!IsPlayerConnected(playerid1) || !IsPlayerConnected(playerid2))
{
return -1.00;
}
GetPlayerPos(playerid1,x1,y1,z1);
GetPlayerPos(playerid2,x2,y2,z2);
return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}