21.12.2010, 12:43
Quote:
Код:
public OnPlayerDeath(playerid, killerid, reason) { if(indm[playerid] == 1 && indm[killerid] == 1) { SetPlayerScore(killerid,GetPlayerScore(killerid)-1); SendClientMessage(killerid,red,"Dont kill your own men!"); SetPlayerHealth(killerid,0); return 1; } if(indm[playerid] == 2 && indm[killerid] == 2) { SetPlayerScore(killerid,GetPlayerScore(killerid)-1); SendClientMessage(killerid,red,"Dont kill your own men!"); SetPlayerHealth(killerid,0); return 1; } if(indm[killerid] == 1) { SetPlayerScore(killerid,GetPlayerScore(killerid)+1); } if(indm[killerid] == 2) { SetPlayerScore(killerid,GetPlayerScore(killerid)+1); } return 1; } return 1; at each teamkill, coz theres no more reason to add 1 more score for the killer... edit: ah, the "indm[playerid]==1&&indm[killerid]==1" and "indm[playerid]==2&&indm[killerid]==2" can be combined: Код:
public OnPlayerDeath(playerid, killerid, reason) { if(indm[killerid]==indm[playerid]) { SetPlayerScore(killerid,GetPlayerScore(killerid)-1); SendClientMessage(killerid,red,"Dont kill your own men!"); SetPlayerHealth(killerid,0); return 1; } if(indm[killerid] == 1) { SetPlayerScore(killerid,GetPlayerScore(killerid)+1); } if(indm[killerid] == 2) { SetPlayerScore(killerid,GetPlayerScore(killerid)+1); } return 1; } Код:
public OnPlayerDeath(playerid, killerid, reason) { if(indm[killerid]==indm[playerid]) { SetPlayerScore(killerid,GetPlayerScore(killerid)-1); SendClientMessage(killerid,red,"Dont kill your own men!"); SetPlayerHealth(killerid,0); return 1; } if(indm[killerid]>0) { SetPlayerScore(killerid,GetPlayerScore(killerid)+1); } return 1; } |
and i dont want your code because if he kills a enemie and has score more than 1 he wont win any