21.12.2010, 12:01
Quote:
No, I mean when they go into DM. The variable "indm" might be setting the info for "1", instead "2"
pawn Код:
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pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(indm[playerid] == 1 && indm[killerid] == 1)
{
SetPlayerScore(killerid,GetPlayerScore(killerid)-1);
SendClientMessage(killerid,red,"Dont kill your own men!");
SetPlayerHealth(killerid,0);
}
if(indm[playerid] == 2 && indm[killerid] == 2)
{
SetPlayerScore(killerid,GetPlayerScore(killerid)-1);
SendClientMessage(killerid,red,"Dont kill your own men!");
SetPlayerHealth(killerid,0);
}
if(indm[killerid] == 1)
{
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
}
if(indm[killerid] == 2)
{
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
}
return 1;
}