help =D
#6

Quote:
Originally Posted by blackwave
Посмотреть сообщение
No, I mean when they go into DM. The variable "indm" might be setting the info for "1", instead "2"

pawn Код:
if(indm[playerid] == 2 && indm[killerid] == 2) // here
my full code is
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    if(indm[playerid] == 1 && indm[killerid] == 1)
    {
        SetPlayerScore(killerid,GetPlayerScore(killerid)-1);
        SendClientMessage(killerid,red,"Dont kill your own men!");
        SetPlayerHealth(killerid,0);
    }
    if(indm[playerid] == 2 && indm[killerid] == 2)
    {
        SetPlayerScore(killerid,GetPlayerScore(killerid)-1);
        SendClientMessage(killerid,red,"Dont kill your own men!");
        SetPlayerHealth(killerid,0);
    }
    if(indm[killerid] == 1)
    {
        SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
    }
    if(indm[killerid] == 2)
    {
        SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
    }
    return 1;
}
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Messages In This Thread
help =D - by MestreKiller - 21.12.2010, 11:36
Re: help =D - by blackwave - 21.12.2010, 11:42
Re: help =D - by Spiral - 21.12.2010, 11:43
Re: help =D - by MestreKiller - 21.12.2010, 11:48
Re: help =D - by blackwave - 21.12.2010, 11:53
Re: help =D - by MestreKiller - 21.12.2010, 12:01
Re: help =D - by blackwave - 21.12.2010, 12:05
Re: help =D - by MestreKiller - 21.12.2010, 12:20
Re: help =D - by Babul - 21.12.2010, 12:33
Re: help =D - by MestreKiller - 21.12.2010, 12:43

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