21.12.2010, 04:48
Lol, you need to separate the actual coordinates, not put the "all" coordinates in there. So, for example:
You get:
The last thing you get:
And now you cannot move an object witch doesn't have a name, as you are doing.
Example:
And if you are doing a rocket, that goes up in the sky... Mm, you should just put add up some numbers to the coordinates,
example:
Now it will go up exactly 600.
Код:
AddPlayerClass(126,1711.8013,-2112.8604,13.3828,271.2368,0,0,0,0,0,0);
Код:
AddPlayerClass(126,[1711.8013,-2112.8604,13.3828],271.2368,0,0,0,0,0,0); // P2
Код:
1711.8013,-2112.8604,13.3828
Example:
Код:
Moveobject(rocket, coordinates(1711.8013,-2112.8604,13.3828), 2.0); // 2.0 = Speed
example:
Код:
1711.8013,-2112.8604,13.3828+600