20.12.2010, 21:08
fixed
new Float
, Float:y, Float:z;
GetPlayerPos(giveplayerid,x,y,z);
if(!IsPlayerInRangeOfPoint(playerid, 5, x, y, z))
{
new Float

GetPlayerPos(giveplayerid,x,y,z);
if(!IsPlayerInRangeOfPoint(playerid, 5, x, y, z))
{