undefined symbol "playerspawned"
#5

public TDCx()
{
TextDrawHideForAll(infotext);
infotext = TextDrawCreate(7.000000, 322.000000, TDC[random(sizeof(TDC))]);
TextDrawBackgroundColor(infotext, 255);
TextDrawFont(infotext, 3);
TextDrawLetterSize(infotext, 0.500000, 1.000000);
TextDrawColor(infotext, -1);
TextDrawSetOutline(infotext, 0);
TextDrawSetProportional(infotext, 1);
TextDrawSetShadow(infotext, 1);

if(playerspawned == true)
{
TextDrawShowForPlayer(infotext);
}
return 1;
}
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Messages In This Thread
undefined symbol "playerspawned" - by LZLo - 19.12.2010, 14:54
Re: undefined symbol "playerspawned" - by JaTochNietDan - 19.12.2010, 15:42
Re: undefined symbol "playerspawned" - by blackwave - 19.12.2010, 15:44
Re: undefined symbol "playerspawned" - by Mean - 19.12.2010, 15:44
Re: undefined symbol "playerspawned" - by LZLo - 19.12.2010, 16:54
Re: undefined symbol "playerspawned" - by JaTochNietDan - 19.12.2010, 16:57

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