19.12.2010, 13:01
erm.. you want them to be able to do /stuck but not when they're cuffed
top of script:
new cuffed[MAX_PLAYERS];
on cuffing the player:
cuffed[playerid] = 1;
top of stuck command:
if(cuffed[playerid] == 1)
return SendClientMessage(playerid, color1, "blahblah");
top of script:
new cuffed[MAX_PLAYERS];
on cuffing the player:
cuffed[playerid] = 1;
top of stuck command:
if(cuffed[playerid] == 1)
return SendClientMessage(playerid, color1, "blahblah");