Originally Posted by The_Moddler
pawn Code:
enum pInfo { pPassword[128], pCash, pLevel, pDeaths, pAdmin, pCarLicense, pArmy, pMerc, pVIP, pbox, pkungfu, pkneehead, pgrabkick, pelbow, pModel, pSkin, Float: pPos_x, Float: pPos_y, Float: pPos_z, Float: pPos_r, pWeapon1, pWeapon2, pWeapon3, pAmmo1, pAmmo2, pAmmo3, pBank, };
pawn Code:
public OnPlayerSpawn(playerid) { switch(gClass[playerid]) { case 0: { SetPlayerColor(playerid, 0x004080FF); new Float:x,Float:y,Float:z; GetPlayerPos(playerid, x, y, z); new Float:angle; GetPlayerFacingAngle(playerid, angle); new skin = GetPlayerSkin(playerid); GetPlayerWeaponData(playerid, 1, rweaponid, rammo); PlayerInfo[playerid][pWeapon1] = rweaponid; PlayerInfo[playerid][pAmmo1] = rammo; GetPlayerWeaponData(playerid, 2, sweaponid2, sammo2); PlayerInfo[playerid][pWeapon2] = sweaponid2; PlayerInfo[playerid][pAmmo2] = sammo2; GetPlayerWeaponData(playerid, 3, zweaponid3, zammo3); PlayerInfo[playerid][pWeapon3] = zweaponid3; PlayerInfo[playerid][pAmmo3] = zammo3; PlayerInfo[playerid][pSkin] = skin; PlayerInfo[playerid][pModel] = 0; PlayerInfo[playerid][pPos_x] = x; PlayerInfo[playerid][pPos_y] = y; PlayerInfo[playerid][pPos_z] = z; PlayerInfo[playerid][pPos_r] = angle; // Thats wrong >> PlayerInfo[playerid][pPos_r] = GetPlayerFacingAngle(playerid, angle); return 1; } } return 1; }
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