18.12.2010, 22:07
After taking a quick look at your code, and reading your ~symptoms~
Streamed checkpoints still appear one at a time.
I notice you have DestroyDynamicCheckpoint(playerid) in your script, this is not correct. You need to assign a variable with the checkpoint ID, and use that ID to identify the checkpoint you want to destroy
Streamed checkpoints still appear one at a time.
I notice you have DestroyDynamicCheckpoint(playerid) in your script, this is not correct. You need to assign a variable with the checkpoint ID, and use that ID to identify the checkpoint you want to destroy
pawn Код:
new check = CreateDynamicCheckpoint( ... <insert parameters here > ... );
DestroyDynamicCheckpoint(check);