18.12.2010, 11:31
Quote:
I know they initializes as 0,
but I've assigned a value for them in OnGameModeInit :/ |
Returns The ID of the created textdraw
So no matter what value you assign to the variable once the textdraw is created the variable holds the internal textdraw id that SAMP assigns it will not retain your own ID. By init'ing all the variables with INVALID_TEXT_DRAW simply means samp starts on the proper textdraw id.