18.12.2010, 09:06
Remember that every time you create a Text: tagged variable, you should make its default value Text:INVALID_TEXT_DRAW, otherwise the default value will be 0. That means, that if you use TextDrawHideForPlayer/All, or TextDrawDestroy functions in any of these variables before assigning them a textdraw, the action will be applied to the textdraw with id 0, which is the first created textdraw.
This problem is very common, are you sure this isn't your case?
This problem is very common, are you sure this isn't your case?