18.12.2010, 03:23
I understood your first post, then after reading some of your replies, I got lost. Could you explain again, preferably in a bulleted list (they're always easier to read )
If I'm thinking correctly, your problem could be solved by setting the players spawn information. Once again, may be thinking on a totally different subject.
And are you sure ForceClassSelection kills the player in OnPlayerConnect? I don't recall it happening for me.
If I'm thinking correctly, your problem could be solved by setting the players spawn information. Once again, may be thinking on a totally different subject.
And are you sure ForceClassSelection kills the player in OnPlayerConnect? I don't recall it happening for me.