17.12.2010, 21:00
pawn Code:
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid, x, y, z);
new Float:angle;
PlayerInfo[playerid][pSkin] = GetPlayerSkin(playerid);
PlayerInfo[playerid][pModel] = 0;
PlayerInfo[playerid][pPos_x] = x;
PlayerInfo[playerid][pPos_y] = y;
PlayerInfo[playerid][pPos_z] = z;
PlayerInfo[playerid][pPos_r] = GetPlayerFacingAngle(playerid, angle);