16.12.2010, 19:42
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new Float:fdpx, Float:fdpy, Float:fdpz, Float:fdpr;
GetPlayerPos(playerid, fdpx, fdpy, fdpz);
GetPlayerFacingAngle(playerid, Angle);
CreateObject(ROFL, fdpx, fdpy, fdpz, 0,0,fdpr,0); // troque o ROFL pelo id do objeto...
return 1;
}