16.12.2010, 01:17
onplayerkeystatechange, if(newkeys & KEY_SECONDARYATTACK) GetPlayerPos(playerid,BeforeEnterTrailerPos[0],BeforeEnterTrailerPos[1],BeforeEnterTrailerPos[2]);
then setplayerpos and interior inside of the trailer
New Float:BeforeEnterTrailerPos[3]; // Global
oh wait, also it looks like u'll have to define the trailers, if you want to know what trailer you entered. and if it moved. orr do Trailer[playerid] = vehicleid;
then do w/e
you get me?
then setplayerpos and interior inside of the trailer
New Float:BeforeEnterTrailerPos[3]; // Global
oh wait, also it looks like u'll have to define the trailers, if you want to know what trailer you entered. and if it moved. orr do Trailer[playerid] = vehicleid;
then do w/e
you get me?