OnPlayerStateChange
#4

pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    new pName[MAX_PLAYER_NAME];
    GetPlayerName (playerid, pName, sizeof (pName));
    if (strcmp (Carlist[playerid][owner], pName, true) == 0)
    {
        // It is true
    }
    else
    {
        // Not true.
    }
    return 1;
}
By the way, I think it is Carlist[vehicleid] instead of Carlist[playerid].
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Messages In This Thread
OnPlayerStateChange - by [DDC]Delight - 14.12.2010, 21:02
Re: OnPlayerStateChange - by Marcel - 14.12.2010, 21:21
Re: OnPlayerStateChange - by [DDC]Delight - 14.12.2010, 21:23
Re: OnPlayerStateChange - by Marcel - 14.12.2010, 21:26
Re: OnPlayerStateChange - by [DDC]Delight - 14.12.2010, 21:37
Re: OnPlayerStateChange - by [DDC]Delight - 15.12.2010, 11:18
Re: OnPlayerStateChange - by [DDC]Delight - 16.12.2010, 12:21
Re: OnPlayerStateChange - by [DDC]Delight - 20.12.2010, 10:46

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