[Bugs] Plates
#1

If I DestroyVehicle and CreateVehicle after, the vehicle plate gets reset to the XYZR 000 shit.....

The last one should remain.... or make it so you don't need to respawn vehicle when SetVehicleNumberPlate. It sucks very much.

Thank you.

EDIT:

Quote:
Originally Posted by scottyishere
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I am using but the point is, if I destroy and recreate the car then I also need to respawn it, which is sometimes lagging, just like this:

pawn Код:
DestroyVehicle(vehicleid);
crap = CreateVehicle(560,....);
SetVehicleNumberPlate(crap,"Ihateu");
SetVehicleToRespawn(crap);
This sux lol....

Another idea would be the ability to add SetVehicleNumberPlate in OnVehicleSpawn... so respawn won't be needed.
EDIT 2:

Ability to:
pawn Код:
SetVehicleNumberPlate(..);
SetVehicleParamsEx(..); //engine,lights,alarm,boot,bonnet
--- in OnVehicleSpawn without needing to respawn vehicle after
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Messages In This Thread
[Bugs] Plates - by scottyishere - 13.12.2010, 18:47
Re: [Bugs] Plates - by WillyP - 13.12.2010, 18:48
Re: [Bugs] Plates - by scottyishere - 13.12.2010, 18:51
Re: [Bugs] Plates - by WillyP - 13.12.2010, 18:52
Re: [Bugs] Plates - by scottyishere - 13.12.2010, 18:55
Re: [Bugs] Plates - by kurta999 - 13.12.2010, 18:57
Re: [Bugs] Plates - by FUNExtreme - 13.12.2010, 19:03
Re: [Bugs] Plates - by scottyishere - 13.12.2010, 19:05
AW: [Bugs] Plates - by FufLa - 13.12.2010, 20:01
Re: [Bugs] Plates - by Hal - 14.12.2010, 17:28

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