[SUG] more precise scripting
#9

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Originally Posted by _Necro_
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Yeah but you can't use the swimming animation anywhere then, or hackers can cheat the system by using that anim on ground. A native function would be much better..

OnPlayerDamage could be scripted with timers but as above, a native would be much better and probably more efficient.
How do you think it would be scripted when its a native function?
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Messages In This Thread
[SUG] more precise scripting - by [NeS]Justin - 13.12.2010, 14:43
Re: [SUG] more precise scripting - by [MWR]Blood - 13.12.2010, 14:44
Re: [SUG] more precise scripting - by Raul_Ro - 13.12.2010, 15:01
Re: [SUG] more precise scripting - by Blantas - 13.12.2010, 15:37
Re: [SUG] more precise scripting - by [NeS]Justin - 13.12.2010, 15:42
Re: [SUG] more precise scripting - by Sergei - 13.12.2010, 16:00
Re: [SUG] more precise scripting - by [NeS]Justin - 13.12.2010, 16:08
Re: [SUG] more precise scripting - by _Necro_ - 13.12.2010, 16:17
Re: [SUG] more precise scripting - by playbox12 - 13.12.2010, 16:39
Re: [SUG] more precise scripting - by boelie - 13.12.2010, 16:48

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