12.12.2010, 12:02
pawn Код:
#include <a_samp>
new Text:killtext;
public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid, killtext);
return 1;
}
public OnGameModeInit()
{
killtext = TextDrawCreate(518.000000, 134.000000, "Kills: 0");
TextDrawBackgroundColor(killtext, 255);
TextDrawFont(killtext, 1);
TextDrawLetterSize(killtext, 0.500000, 1.000000);
TextDrawColor(killtext, -65281);
TextDrawSetOutline(killtext, 1);
TextDrawSetProportional(killtext, 1);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
new string[40];
format(string,sizeof(string),"Kills: %i",kills[killerid]);
tode[playerid]++;
if(killerid!=INVALID_PLAYER_ID) {
kills[killerid]++; }
TextDrawShowForPlayer(playerid,killtext);
TextDrawSetString(killtext,string);
TextDrawShowForPlayer(killerid,killtext);
return 1;
}