Display Kills
#7

pawn Код:
#include <a_samp>
new Text:killtext;


public OnPlayerSpawn(playerid)
{
    TextDrawShowForPlayer(playerid, killtext);
    return 1;
}

public OnGameModeInit()
{
    killtext = TextDrawCreate(518.000000, 134.000000, "Kills: 0");
    TextDrawBackgroundColor(killtext, 255);
    TextDrawFont(killtext, 1);
    TextDrawLetterSize(killtext, 0.500000, 1.000000);
    TextDrawColor(killtext, -65281);
    TextDrawSetOutline(killtext, 1);
    TextDrawSetProportional(killtext, 1);
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    new string[40];
    format(string,sizeof(string),"Kills: %i",kills[killerid]);
    tode[playerid]++;
    if(killerid!=INVALID_PLAYER_ID) {
    kills[killerid]++; }
    TextDrawShowForPlayer(playerid,killtext);
    TextDrawSetString(killtext,string);
    TextDrawShowForPlayer(killerid,killtext);
    return 1;
}
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Messages In This Thread
Display Kills - by BlackWolf120 - 10.12.2010, 13:11
Re: Display Kills - by BlackWolf120 - 11.12.2010, 15:55
Re: Display Kills - by blackwave - 11.12.2010, 15:59
Re: Display Kills - by veyron - 11.12.2010, 16:11
Re: Display Kills - by BlackWolf120 - 11.12.2010, 16:20
Re: Display Kills - by WillyP - 12.12.2010, 11:56
Re: Display Kills - by WillyP - 12.12.2010, 12:02
Re: Display Kills - by BlackWolf120 - 12.12.2010, 12:05
Re: Display Kills - by DVDK - 12.12.2010, 12:12
Re: Display Kills - by BlackWolf120 - 12.12.2010, 12:25

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