Display Kills
#4

kills[MAX_PLAYERS]; // at top of your code

if(killerid!=INVALID_PLAYER_ID) kills[killerid]++; // OnPlayerDeath
new newtext[41]; // OnPlayerDeath
format(newtext, sizeof(newtext), "Kills: %d", kills[killerid]); // OnPlayerDeath
TextDrawSetString(killtext, newtext); // OnPlayerDeath

kills[playerid]=0; // on player disconnect, if player disconnects set kills to 0

timer isnt necessary, simply put everything under onplayerdeath
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Messages In This Thread
Display Kills - by BlackWolf120 - 10.12.2010, 13:11
Re: Display Kills - by BlackWolf120 - 11.12.2010, 15:55
Re: Display Kills - by blackwave - 11.12.2010, 15:59
Re: Display Kills - by veyron - 11.12.2010, 16:11
Re: Display Kills - by BlackWolf120 - 11.12.2010, 16:20
Re: Display Kills - by WillyP - 12.12.2010, 11:56
Re: Display Kills - by WillyP - 12.12.2010, 12:02
Re: Display Kills - by BlackWolf120 - 12.12.2010, 12:05
Re: Display Kills - by DVDK - 12.12.2010, 12:12
Re: Display Kills - by BlackWolf120 - 12.12.2010, 12:25

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