11.12.2010, 14:09
Use wups' OnPlayerShootPlayer include and add an health array to store the "virtual health" for every NPC. Just set it to 100 on npc spawn.
In the shootplayer callback decrease the health, if it is 0 or lower, kill the npc
So it is possible
In the shootplayer callback decrease the health, if it is 0 or lower, kill the npc
So it is possible
