Quote:
Originally Posted by RealCop228
I'm using this include to do the following;
pawn Код:
public OnPlayerShootPlayer(shooter, target, damage) { new Float:CurHealth; GetPlayerHealth(target, CurHealth); if(gTeam[shooter] == TEAM_POLICE && gTeam[target] == TEAM_POLICE) SetPlayerHealth(target, CurHealth+damage); return 1; }
It seems to be doing the job if you ask me.
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Yes I have just seen this include in the forum.
I will try everything you gave (or maybe use it all
)
Thank you everybody for helping me!