10.12.2010, 12:53
Код:
if(strcmp(cmd, "/convidar", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USE: /convidar [ id ]"); return 1; } new para1; new ftext[20]; para1 = ReturnUser(tmp); if(PlayerInfo[para1][pMembro] != 0 || PlayerInfo[para1][pLider] != 0) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "Desculpe-me mais estes players jб participam de Org/Gang."); return 1; } if (PlayerInfo[playerid][pCargo] > 5 || PlayerInfo[playerid][pMembro] == 6) { if(IsPlayerConnected(para1)) { if(PlayerInfo[para1][pLevel] < 2) { SendClientMessage(playerid, COLOR_GREY, "So pode convidar quem й nivel 2 ou acima de 2!!!"); return 1; } if(para1 != INVALID_PLAYER_ID) { if (PlayerInfo[para1][pMembro] == 0 && PlayerInfo[para1][pFMember] == 255) { if(PlayerInfo[playerid][pLider] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Policia Militar"; ChosenSkin[para1] = 282; SetPlayerSkin(para1, 282); } else if(PlayerInfo[playerid][pLider] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "ROTAM"; ChosenSkin[para1] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[playerid][pLider] == 3) { PlayerInfo[para1][pTeam] = 3; gTeam[para1] = 3; ftext = "Exйrcito"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); } else if(PlayerInfo[playerid][pLider] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Mйdicos"; ChosenSkin[para1] = 70; SetPlayerSkin(para1, 70); } else if(PlayerInfo[playerid][pLider] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Varrios Los Aztecas"; ChosenSkin[para1] = 115; SetPlayerSkin(para1, 115); } else if(PlayerInfo[playerid][pLider] == 6) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Hamas"; ChosenSkin[para1] = 121; SetPlayerSkin(para1, 121); } else if(PlayerInfo[playerid][pLider] == 7) { PlayerInfo[para1][pTeam] = 7; gTeam[para1] = 7; ftext = "Prefeitura"; ChosenSkin[para1] = 147; SetPlayerSkin(para1, 147); } else if(PlayerInfo[playerid][pLider] == 8) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 127; SetPlayerSkin(para1, 127); } else if(PlayerInfo[playerid][pLider] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Reporteres"; ChosenSkin[para1] = 148; SetPlayerSkin(para1, 148); } else if(PlayerInfo[playerid][pLider] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxistas"; ChosenSkin[para1] = 255; SetPlayerSkin(para1, 255); } else if(PlayerInfo[playerid][pLider] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Instrutores"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); } else if(PlayerInfo[playerid][pLider] == 15) { PlayerInfo[para1][pTeam] = 15; gTeam[para1] = 12; ftext = "Groove Street"; ChosenSkin[para1] = 105; SetPlayerSkin(para1, 105); } else if(PlayerInfo[playerid][pLider] == 16) { PlayerInfo[para1][pTeam] = 16; gTeam[para1] = 12; ftext = "Al'Qaeda"; ChosenSkin[para1] = 30; SetPlayerSkin(para1, 30); } else if(PlayerInfo[playerid][pLider] == 17) { PlayerInfo[para1][pTeam] = 17; gTeam[para1] = 2; ftext = "Policia Civil"; ChosenSkin[para1] = 163; SetPlayerSkin(para1, 163); } else if(PlayerInfo[playerid][pLider] == 18) { PlayerInfo[para1][pTeam] = 18; gTeam[para1] = 12; ftext = "Ballas"; ChosenSkin[para1] = 104; SetPlayerSkin(para1, 104); } else if(PlayerInfo[playerid][pLider] == 19) { PlayerInfo[para1][pTeam] = 19; gTeam[para1] = 12; ftext = "Los Santos Vagos"; ChosenSkin[para1] = 167; SetPlayerSkin(para1, 167); } else if(PlayerInfo[playerid][pLider] == 20) { PlayerInfo[para1][pTeam] = 20; gTeam[para1] = 20; ftext = "Los Diablos"; ChosenSkin[para1] = 21; SetPlayerSkin(para1, 21); } else if(PlayerInfo[playerid][pLider] == 21) { PlayerInfo[para1][pTeam] = 21; gTeam[para1] = 21; ftext = "Cobras"; ChosenSkin[para1] = 21; SetPlayerSkin(para1, 21); } else if(PlayerInfo[playerid][pLider] == 22) { PlayerInfo[para1][pTeam] = 22; gTeam[para1] = 22; ftext = "Terceiro Comando"; ChosenSkin[para1] = 117; SetPlayerSkin(para1, 117); } else if(PlayerInfo[playerid][pLider] == 23) { PlayerInfo[para1][pTeam] = 23; gTeam[para1] = 23; ftext = "Comando Vermelho"; ChosenSkin[para1] = 24; SetPlayerSkin(para1, 24); } else if(PlayerInfo[playerid][pLider] == 24) { PlayerInfo[para1][pTeam] = 24; gTeam[para1] = 24; ftext = "Drifter"; ChosenSkin[para1] = 28; SetPlayerSkin(para1, 28); } else if(PlayerInfo[playerid][pLider] == 25) { PlayerInfo[para1][pTeam] = 25; gTeam[para1] = 25; ftext = "Policia Rodoviaria"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); } else if(PlayerInfo[playerid][pLider] == 26) { PlayerInfo[para1][pTeam] = 26; gTeam[para1] = 26; ftext = "PCC"; ChosenSkin[para1] = 167; SetPlayerSkin(para1, 167); } else if(PlayerInfo[playerid][pLider] == 27) { PlayerInfo[para1][pTeam] = 27; gTeam[para1] = 27; ftext = "Guerrilheiros"; ChosenSkin[para1] = 34; SetPlayerSkin(para1, 34); } else { return 1; } GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pMembro] = PlayerInfo[playerid][pLider]; PlayerInfo[para1][pCargo] = 1; printf("AdmCmd: %s tem convidado o %s para entrar na(o) %s.", sendername, giveplayer, ftext); format(string, sizeof(string), " Vocк entrou para %s, vocк foi convidado pelo lider %s", ftext, sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), " Vocк convidou %s para entrar para %s.", giveplayer,ftext); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); SetPlayerInterior(para1,0); PlayerInfo[playerid][pCarLic] = 0; PlayerInfo[playerid][pFlyLic] = 0; PlayerInfo[playerid][pBoatLic] = 0; PlayerInfo[playerid][pFishLic] = 0; PlayerInfo[playerid][pGunLic] = 0; new rand = random(sizeof(gInviteSpawns)); SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]); SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]); SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); TogglePlayerControllable(para1, 0); SelectChar[para1] = 255; SelectCharID[para1] = PlayerInfo[para1][pMembro]; SelectCharPlace[para1] = 1; PlayerInfo[para1][pModel] = ChosenSkin[para1]; PlayerInfo[para1][pChar] = ChosenSkin[para1]; SendClientMessage(para1, COLOR_LIGHTRED, "* Use 'Proximo' Para selecionar o Skin desejado."); SendClientMessage(para1, COLOR_LIGHTRED, "* Quando encontrar o skin desejado USE 'Pronto'."); } else { SendClientMessage(playerid, COLOR_GREY, " Esse jogador й procurado/ Й de uma organizaзгo diferente/ ou membro de uma familia"); return 1; } } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, " Vocк nгo estб autorizado para usar este comando( Somente Lideres )!"); } } return 1; }
ta meio desorganizado de preguiзa, ai tu ajeita ai
