10.12.2010, 09:21
May I suggest to not destroy vehicle at /park cmd, for better look, store data that car is parked in new place, for example
new NewParkPlace[MAX_VEHICLES];
and when car is parked set this to NewParkPlace[carid] = 1; and OnVehicleSpawn check if this value is 1 and than destroy and create new one, so it would look more realistic that car wont disapearing on /park cmd
like if you Respawn this car or damage till its blowup, on auto respawn car will be at new place.
this /v cmds system is so dumb made overall [ not you just overall ]
This is how Car dealer ship should be made
Here you can check this car dealer in game
193.84.20.19:7777
new NewParkPlace[MAX_VEHICLES];
and when car is parked set this to NewParkPlace[carid] = 1; and OnVehicleSpawn check if this value is 1 and than destroy and create new one, so it would look more realistic that car wont disapearing on /park cmd
like if you Respawn this car or damage till its blowup, on auto respawn car will be at new place.
this /v cmds system is so dumb made overall [ not you just overall ]
This is how Car dealer ship should be made
Here you can check this car dealer in game
193.84.20.19:7777