[AJUDA] O comando /convidar faz o server cair
#1

ola, estou encontrando um problema em meu GM :

SITUAЗГO:

Sou lider de uma organiзгo , ai vou convidar alguem para fazer parte dela = ate OK
quando dou /convidar e o player da o comando /aceitar convite, o servidor dentro de uns 20 segundo cai O.o
todas as coisas do meu GM eu programei menos o registro e o bendito convidar... registro fuincia normalmente atualmente apromorei ele mas quando a pessoa aceita o convite o server vai pro barro e shutdown.

Alguem pode me dar uma luz do q pode esta contecendo ?

o comando segue abaixo



Код:
if(strcmp(cmd, "/convidar", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USO: /convidar [playerid/Parte-do-Nick]");
				return 1;
			}
			new para1;
			new ftext[20];
			para1 = ReturnUser(tmp);
			if (PlayerInfo[playerid][pLeader] >= 1 && PlayerInfo[para1][pMember] == 0)
			{
			    if(IsPlayerConnected(para1))
			    {
			        if(para1 != INVALID_PLAYER_ID)
			        {
					    if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] >= 0)
					    {
					        if(PlayerInfo[playerid][pLeader] == 0) {  ftext = "Civil"; }
					        else if(PlayerInfo[playerid][pLeader] == 1) { ftext = "Polнcia Militar"; }
					        else if(PlayerInfo[playerid][pLeader] == 2) {  ftext = "Polнcia Federal"; }
					        else if(PlayerInfo[playerid][pLeader] == 3) {  ftext = "Forзas Armadas"; }
					        else if(PlayerInfo[playerid][pLeader] == 4) {  ftext = "Emergкncias.";  }
					        else if(PlayerInfo[playerid][pLeader] == 5) {  ftext = "Ballas Gang";  }
					        else if(PlayerInfo[playerid][pLeader] == 6) {  ftext = "Grove Street";  }
					        else if(PlayerInfo[playerid][pLeader] == 7) { ftext = "Polнtico"; }
					        else if(PlayerInfo[playerid][pLeader] == 8) {  ftext = "Assassino";  }
					        else if(PlayerInfo[playerid][pLeader] == 9) {  ftext = "Repуrter";  }
					        else if(PlayerInfo[playerid][pLeader] == 11) {  ftext = "Instrutor";  }
					        else if(PlayerInfo[playerid][pLeader] == 12) { ftext = "Los Vagos";  }
					        else if(PlayerInfo[playerid][pLeader] == 13) { ftext = "Motoqueiros";  }
					        else if(PlayerInfo[playerid][pLeader] == 14) {  ftext = "Policia Rodoviбria"; }
					        else if(PlayerInfo[playerid][pLeader] == 15) {  ftext = "Los Aztecas"; }
			                else if(PlayerInfo[playerid][pLeader] == 16) {  ftext = "Triads"; }
			                else if(PlayerInfo[playerid][pLeader] == 17) {  ftext = "Yakuza"; }
			                else if(PlayerInfo[playerid][pLeader] == 18) {  ftext = "Terroristas"; }
							else { return 1; }
							GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							printf("Adm: %s convidou %s para entrar no grupo dos: '%s'", sendername, giveplayer, ftext);
							format(string, sizeof(string), "* Vocк recebeu um convite para entrar na profissгo '%s' (digite /aceitar convite) para aceitar.", ftext, sendername);
							SendClientMessage(para1, COLOR_LIGHTBLUE, string);
							format(string, sizeof(string), "* Vocк convidou %s para sua profissгo '%s'.", giveplayer,ftext);
							SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
							Invite[para1] = 1;
							InviteOffer[para1] = playerid;
							InviteJob[para1] = PlayerInfo[playerid][pLeader];
						}
					}
				}//not connected
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD1, "   Vocк nгo estб autorizado a ultilizar este comando !");
			}
		}
		return 1;
	}
*** onde o player aceita ***

Код:
if(strcmp(x_job,"convite",true) == 0)
			{
				if(Invite[playerid] == 1)
			    {
					if(IsPlayerConnected(InviteOffer[playerid]))
					{
						new str[256];
						new ftext[20];
						GetPlayerName(InviteOffer[playerid], giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
                        if(PlayerInfo[InviteOffer[playerid]][pLeader] == 1) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; ftext = "PM"; ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
					    else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 2) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; ftext = "PF"; ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }
					    else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 3) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; ftext = "Forзas Armadas"; ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }
						else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 4) { PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; ftext = "Emergкncias."; ChosenSkin[playerid] = 71; SetPlayerSkin(playerid, 71); }
					    else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 5) { PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; ftext = "Ballas Gang"; ChosenSkin[playerid] = 102; SetPlayerSkin(playerid, 102); }
					    else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 6) { PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; ftext = "Grove Street"; ChosenSkin[playerid] = 105; SetPlayerSkin(playerid, 105); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 7) { PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; ftext = "Polнtico"; ChosenSkin[playerid] = 295; SetPlayerSkin(playerid, 295); }
                            {
							format(str, 256, "* %s aceitou seu convite proposto a organizaзгo '%s'.", sendername, ftext);
					   		SendClientMessage(InviteOffer[playerid], COLOR_LIGHTBLUE, str);
					   		format(str, 256, "* Vocк aceitou o convite de emprego '%s' proposto por %s, parabйns.", ftext, giveplayer);
					   		SendClientMessage(playerid, COLOR_LIGHTBLUE, str);
					   		SelectCharID[playerid] = PlayerInfo[playerid][pMember];
					   		SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel]);
					   		PlayerInfo[playerid][pMember] = PlayerInfo[InviteOffer[playerid]][pLeader];
						    PlayerInfo[playerid][pRank] = 1;
							return 1;
						}
	                    if(PlayerInfo[InviteOffer[playerid]][pLeader] == 8) { PlayerInfo[playerid][pTeam] = 8; gTeam[playerid] = 8; ftext = "Assassino"; ChosenSkin[playerid] = 127; SetPlayerSkin(playerid, 127); }
					    else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 9) { PlayerInfo[playerid][pTeam] = 9; gTeam[playerid] = 9; ftext = "Repуrter"; ChosenSkin[playerid] = 227; SetPlayerSkin(playerid, 227); }
					    else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 11) { PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; ftext = "Instrutor"; ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 59); }
					    else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 12) { PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; ftext = "Los Vagos"; ChosenSkin[playerid] = 109; SetPlayerSkin(playerid, 109); }
					    else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 13) { PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; ftext = "Motoqueiros"; ChosenSkin[playerid] = 254; SetPlayerSkin(playerid, 254); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 14) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 5; ftext = "Policia Rodoviбria"; ChosenSkin[playerid] = 288; SetPlayerSkin(playerid, 288); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 15) { PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; ftext = "Los Aztecas"; ChosenSkin[playerid] = 116; SetPlayerSkin(playerid, 116); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 16) { PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; ftext = "Triads"; ChosenSkin[playerid] = 111; SetPlayerSkin(playerid, 111); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 17) { PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; ftext = "yakuza"; ChosenSkin[playerid] = 123; SetPlayerSkin(playerid, 123); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLeader] == 18) { PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; ftext = "terroristas"; ChosenSkin[playerid] = 291; SetPlayerSkin(playerid, 291); }
						else { return 1; }
						PlayerInfo[playerid][pMember] = PlayerInfo[InviteOffer[playerid]][pLeader];
						PlayerInfo[playerid][pRank] = 1;
					    SelectCharID[playerid] = PlayerInfo[playerid][pMember];
					   	format(str, 256, "* %s aceitou seu convite proposto a organizaзгo '%s'.", sendername, ftext);
					   	SendClientMessage(InviteOffer[playerid], COLOR_LIGHTBLUE, str);
					   	SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel]);
					   	format(str, 256, "* Vocк aceitou o convite de emprego '%s' proposto por %s, parabйns.", ftext, giveplayer);
					   	SendClientMessage(playerid, COLOR_LIGHTBLUE, str);
					}
					else
					{
						SendClientMessage(playerid, COLOR_GREY, "    O jogador que lhe convidou nгo estб conectado.");
						return 1;
					}
				} else {
					SendClientMessage(playerid, COLOR_GREY, "    Vocк nгo foi convidado de absolutamente nada.");
					return 1;
				}
			}

desde ja Obrigado
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