Quote:
Originally Posted by playbox12
Set the y angle to 180?
CreateObject(2587, 2001.195679, 1547.113892, 14.283400, 0.0, 180, 96.0);
Of course change the model, and the position. You can just for example map it in MTA and make it as flat in possible when you paste it in pawn, you just change the y rotation.
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i'm totally untalented in mapping (and with untalented i mean i'm not even able to map easy things), that's why i asked for it here. I tried it, but my road had spaces between the object-parts, which is pretty bad. Also my MTA does not work, so i would need to use MEDv, which does not calculate the rotations correctly. That's why i'm totally screwed when i need to map something =/