05.06.2008, 16:38
CagePlayer(playerid);
this is function does the same as my /cage command in V-Admin (puts a player in a cage :P).
UnCagePlayer(playerid);
This will remove the cage
this is function does the same as my /cage command in V-Admin (puts a player in a cage :P).
pawn Code:
// Top of script
new cage[MAX_PLAYERS], cage2[MAX_PLAYERS], cage3[MAX_PLAYERS], cage4[MAX_PLAYERS], caged[MAX_PLAYERS];
// new function
stock CagePlayer(playerid)
{
if(IsPlayerConnected(playerid))
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
cage[playerid] = CreateObject(985, X, Y+4, Z, 0.0, 0.0, 0.0);
cage2[playerid] = CreateObject(985, X+4, Y, Z, 0.0, 0.0, 90.0);
cage3[playerid] = CreateObject(985, X-4, Y, Z, 0.0, 0.0, 270.0);
cage4[playerid] = CreateObject(985, X, Y-4, Z, 0.0, 0.0, 180.0);
caged[playerid] = 1; // Use this in a /cage command to prevent being caged twice and causing the cage to be unremovable.
PlayerPlaySound(playerid, 1137, X, Y, Z);
}
}
This will remove the cage
pawn Code:
stock UnCagePlayer(playerid)
{
cage[playerid] = DestroyObject(cage[playerid]);
cage2[playerid] = DestroyObject(cage2[playerid]);
cage3[playerid] = DestroyObject(cage3[playerid]);
cage4[playerid] = DestroyObject(cage4[playerid]);
caged[playerid] = 0;
}