09.12.2010, 14:52
Then I'd have to hook it into the OnPlayerUpdate function, which would require more libraries or code that would prevent other libraries from working properly, and other libraries could be hooking into it aswell causing havoc in the script.
The code I have there can be executed, I'm guessing, around 300 times/1 ms. There is no "major slow-down" caused by this, trust me.
I can do benchmarking on it later today when I get home.
Quote:
Very nice but OnPlayerUpdate slows performance down majorly thats why i would like they make a Program-Side Function.
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I can do benchmarking on it later today when I get home.