Respawn cars delay.
#9

I used to think respawn time was in miliseconds, but now I am pretty sure its in seconds ( this is also what it says on the wiki )

An easy way to delay vehicle spawn after OnVehicleDeath is to change the vehicles virtual world, add the extra respawn time you want to gettime, put it in a global variable that is unique to each vehicle, and then check the variable periodically to reset its virtual world.
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Messages In This Thread
Respawn cars delay. - by SeQualX - 06.12.2010, 04:40
Re: Respawn cars delay. - by BMUK - 06.12.2010, 07:56
Re: Respawn cars delay. - by SeQualX - 06.12.2010, 19:03
Re : Respawn cars delay. - by Gaetan26 - 06.12.2010, 19:05
Re: Respawn cars delay. - by SeQualX - 06.12.2010, 22:36
Re: Respawn cars delay. - by XePloiT - 07.12.2010, 01:27
Re: Respawn cars delay. - by SeQualX - 07.12.2010, 04:34
Re: Respawn cars delay. - by Voldemort - 07.12.2010, 08:27
Re: Respawn cars delay. - by Rachael - 07.12.2010, 08:35
Re: Respawn cars delay. - by SeQualX - 07.12.2010, 19:21

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