06.12.2010, 22:21
Quote:
That's not true, how it works is the server only knows that a player is shooting and is looking in a direction, this information is then given to players. So that player B sees player A shooting and happens to get hit by the bullets. Then Player A tells the server how much health he has. That's all that is happening.
What should be done is a callback that tells the server when a player is hurt and by who, not neccesarily a player damaging another. OnPlayerDamage(playerid,assailant) |
*by "easy" I mean it shouldn't be much harder than hooking anything else SA-MP has already done. Not saying its easy, so everyone could do it. it's probably still a lot of work.Also, I don't understand why this thread is under 0.3C category?
0.3C is under RC, or "Release Candidate" status. Which by definition means that the probably won't be any added functionality, only insect control. (finding&destroying bugs)
It really should be added under "Suggestions For Future Sa:MP Versions."