06.12.2010, 16:40
Pass two id's onto the timer, the playerid, and in your case "player" then in the function you are calling with the timer get the position of player and set the checkpoint for playerid, and maybe get the interior of both of you to cancel the timer if he get's into one. And you will need a command like /stopfindingplayer and with it you destroy the timer. Hope the rough explanation helped.