PD gates.
#4

Quote:
Originally Posted by Alex_Valde
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Please read the rules!



Anyways, You'll need to create your gates. Use MTA SA to put them where you want.
Than you'll need to get the coordinates of opened gates.

Than you need to define teams like new TeamPolice = 5

And then....

pawn Код:
//Please note that this is only an example none of this codes will work.
if( is player in that team )
{
    move object
    settimer or something else
}
This I explained everything very quickly 'cause you didn't even created the gates so your still at zero with this.
When you create that all I will be glad to help you out with that.
Sorry for bumping , So if i create the gates? Would you please help me? As i have no clue as to what to do.
Thanks.
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Messages In This Thread
PD gates. - by iGetty - 05.12.2010, 22:12
Re: PD gates. - by iGetty - 05.12.2010, 22:29
Re: PD gates. - by Alex_Valde - 05.12.2010, 22:42
Re: PD gates. - by iGetty - 05.12.2010, 22:44
Re: PD gates. - by rjjj - 05.12.2010, 22:48
Re: PD gates. - by Alex_Valde - 05.12.2010, 22:50
Re: PD gates. - by iGetty - 05.12.2010, 22:51
Re: PD gates. - by scripter1 - 05.12.2010, 23:05

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