05.12.2010, 21:23
The terrorist class will need to stop military transports only.
They are not meant to just shoot everything and everybody.
The Military class wil be some sort of trucker class, they need to transport weapons to various locations.
Some cargo will be wanted by the terrorists, same as mafia-wanted loads in trucking servers.
The terrorists can either steal the cargo or they can stop the military, preventing from reaching the destination.
There will be several rewards (small reward for destroying the military transport, big reward for stealing it).
If they shoot anybody else (a non-military class or a military class without terrorist-wanted load), they will lose 5 points on their score as punishment.
The military can use helicopters and planes to aid their transports.
The terrorists will have those too.
The mafia will be cargo-stealers as well.
While a trucker is transporting a mafia-wanted load, the mafia will be informed about it and they need to try to steal the trucker's trailer (or the truck itself, together with the trailer).
Do they succeed and bring the trailer to the mafia-hideout, they will be rewarded.
But they will have to steal the trailer before the mission of the trucker fails.
As soon as the trucker loses his trailer, there is a 60 second countdown for the trucker.
He'll fail the mission when the countdown reached 0.
So as soon as the mafia succeed in detaching the trucker's trailer, they have 60 seconds to attach the trailer to their own truck.
I'm just trying to add several different things to my own gamemode.
They are not meant to just shoot everything and everybody.
The Military class wil be some sort of trucker class, they need to transport weapons to various locations.
Some cargo will be wanted by the terrorists, same as mafia-wanted loads in trucking servers.
The terrorists can either steal the cargo or they can stop the military, preventing from reaching the destination.
There will be several rewards (small reward for destroying the military transport, big reward for stealing it).
If they shoot anybody else (a non-military class or a military class without terrorist-wanted load), they will lose 5 points on their score as punishment.
The military can use helicopters and planes to aid their transports.
The terrorists will have those too.
The mafia will be cargo-stealers as well.
While a trucker is transporting a mafia-wanted load, the mafia will be informed about it and they need to try to steal the trucker's trailer (or the truck itself, together with the trailer).
Do they succeed and bring the trailer to the mafia-hideout, they will be rewarded.
But they will have to steal the trailer before the mission of the trucker fails.
As soon as the trucker loses his trailer, there is a 60 second countdown for the trucker.
He'll fail the mission when the countdown reached 0.
So as soon as the mafia succeed in detaching the trucker's trailer, they have 60 seconds to attach the trailer to their own truck.
I'm just trying to add several different things to my own gamemode.