How can this be wrong?
#1

hi, in my GM I got lots of timers, and stuff, and I work alot with them, now I made a FS 'cuz i'm working on a project wich I will release here...

I did everything as in my GM with my timers, but I get errors....


Код:
C:\Users\William\Downloads\Ti+Stuntacular\filterscripts\D-day_TDM.pwn(99) : warning 217: loose indentation
C:\Users\William\Downloads\Ti+Stuntacular\filterscripts\D-day_TDM.pwn(99) : error 029: invalid expression, assumed zero
C:\Users\William\Downloads\Ti+Stuntacular\filterscripts\D-day_TDM.pwn(99) : error 004: function "ddayjoin" is not implemented
C:\Users\William\Downloads\Ti+Stuntacular\filterscripts\D-day_TDM.pwn(100) : warning 217: loose indentation
C:\Users\William\Downloads\Ti+Stuntacular\filterscripts\D-day_TDM.pwn(103) : warning 217: loose indentation
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


2 Errors.
pawn Код:
#include <a_samp>
#include <core>
#include <float>
#include <streamer>
#include <XStreamer>
#include <colorHandler>
#include <TextDrawCountDown>


#define COLOR_GREEN 0x008000FF
#define COLOR_ORANGE 0xFF8000FF
#define COLOR_LIGHTBLUE 0x00BFFFFF
#define COLOR_PINK 0xFF80C0FF
#define FILTERSCRIPT

forward ddayjoin();

new ddaystarts[MAX_PLAYERS];//function to see if d-day is started yet

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" D-day Team DeathMatch");
    print("--------------------------------------\n");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}
public OnGameModeInit()
{
   SetTimer("ddayjoin", 1200000, true); //This makes that every time when a new dday starts (every 15 minuts) we will get a textdraw
   return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnPlayerConnect(playerid)
{
    ddaystarts[playerid] = 0;
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
   if(strcmp("/dday", cmdtext, true) == 0)
   {
      if(ddaystarts[playerid] == 1)
      {
      ddaystarts[playerid] = 0;
   }
}

public ddayjoin()//line 99
  {
    ddaystarts[playerid] = 1;
  }
return 0;
}

It's weird , because I did exactly what is nescesairy...

NOTE: I'm still in the beginning of my project...
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Messages In This Thread
How can this be wrong? - by knackworst - 05.12.2010, 18:08
Re: How can this be wrong? - by [L3th4l] - 05.12.2010, 18:28
Re: How can this be wrong? - by JaTochNietDan - 05.12.2010, 18:56
Re: How can this be wrong? - by knackworst - 05.12.2010, 20:10
Re: How can this be wrong? - by Jakku - 05.12.2010, 21:01

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