04.12.2010, 08:25
In the client side:
When a player presses T || ` || f6 a variable gets set (typing[playerid]=1).
In the serverside:
IsPlayerTyping(playerid) return typing[playerid];
Of course with connecting.
And I don't think it would use "soo much" CPU or bandwith, unless you script it very badly.
When a player presses T || ` || f6 a variable gets set (typing[playerid]=1).
In the serverside:
IsPlayerTyping(playerid) return typing[playerid];
Of course with connecting.
And I don't think it would use "soo much" CPU or bandwith, unless you script it very badly.