Quote:
Originally Posted by <Weponz>
Why don't you put
pawn Код:
DisableInteriorWeapons(1);
under OnGameModeInit()?
EDIT:
My BAd Its
Код:
AllowInteriorWeapons(0);
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Very Good, Thanks.
Quote:
Originally Posted by [L3th4l]
pawn Код:
public OnPlayerDeath(playerid, killerid, reason) { if(GetPlayerInterior(killerid) == INTERIORID) { SendClientMessage(killerid, COLOR_RED, "Don't kill in this interior noooooooooooooob! >:D"); } return 1; }
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When I put the code, I not get any error, but when the player killed dies in X interior, the spawn is bug.
Help please