02.12.2010, 22:36
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new string[256];
if(kills[playerid] == 30)
{
GetPlayerName(killerid, string, sizeof(string) );
format(string, sizeof(string), "%s has been promoted to Baby Killer and now has %d kills!!", string, kills[playerid] );
SendClientMessageToAll(0x993300AA, string);
pRank[playerid] = 1;
}
else if(kills[playerid] == 100)
{
GetPlayerName(killerid, string, sizeof(string) );
format(string, sizeof(string), "%s has been promoted to Shooter and now has %d kills!!", string, kills[playerid]);
SendClientMessageToAll(0x993300AA, string);
pRank[playerid] = 2;
}
else if(kills[playerid] == 250)
{
GetPlayerName(killerid, string, sizeof(string) );
format(string, sizeof(string), "%s has been promoted to Accurate Shooter and now has %d kills!!", string, kills[playerid]);
SendClientMessageToAll(0x993300AA, string);
pRank[playerid] = 3;
}
format(string,sizeof(string),"Rank: %s",Ranks[pRank[killerid]]);
TextDrawSetString(Rank[killerid],string);
}
return 1;
}

