01.12.2010, 20:40
Not sure how your using SetPlayerScore but try this:
- Make a Kills variable to store everyones Kills
- Use SetPlayerScore to update the score for the killerid
Then you can use:
- Make a Kills variable to store everyones Kills
- Use SetPlayerScore to update the score for the killerid
pawn Код:
new Kills[MAX_PLAYERS];
pawn Код:
public OnPlayerDeath(blah blah blah)
{
Kills[killerid] + 1;
SetPlayerScore(killerid,Kills[killerid]);
}